2016/1/23托福写作范文:Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time

来源:原创作品 | 2019-11-013


2016年1月23日托福独立写作范文:Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games. 





b.学习没有兴趣:沉迷于游戏,不能意识到自己需要的知识和已有的知识之间的information gap,所以没有兴趣去narrow down,对学习成绩不好





Nowadays, due to the progression of technology, there plenty of advanced video games which tempt student to spend their time on them more and more. I strongly agree that playing video games have a negative contribution to the students' education. In what follows, I will pinpoint the most irrefutable reasons.

To begin with, Nowadays, children spend most of their time playing video games, and their homework is sacrificed to play with them more and more. To elaborate on, since these sorts of games are really addictive, they cannot abandon them and start studying. In addition, the main disadvantage of being an addict is a sedentary lifestyle. Hence, owing to lack of movement stemming from playing with them, they will be exposed to a lot of mental and physical diseases, which take their time in order to spend their time on their assignments. Accordingly, students who are overwhelmed with their tasks do not have adequate time to study, and finally, I am certain that they will have many problems to pass their course. For example, when my father has bought X-box for my youngest brother, his performance at his courses was awful. For this reason, my father decided to sell X-box resulting in his performance back to normal. As a result, since these type of playing are addictive, they will have a negative effect on their education.

Apart from being addictive, the second debatable point is that some people believe that their mind will be involved with video games resulting in their mind receptivity to new material will be activated and they can learn everything effectively. However, others believe that their mind will be engaged negatively, and therefore, they always think about how to play better and better. For this reason, I will take the former viewpoint with a pinch of salt and claim that the latter idea is really close to the reality, for I do believe that the more they play video games, the more they endure the stress and pressure of them. To elucidate, they always think about how to pass the level of a match instead of thinking of how to solve their assignment. By way of illustration, according to the survey conducted by the University of Tehran, those students who spend more time on playing video games not only cannot focus on their study but also they are under the pressure of these games which decrease their productivity dramatically.

To wrap it up, by considering all aforementioned reasons, one soon realizes the negative importance of playing video games on student education inasmuch as in the first place, they will be addicted to play more and more, and as result of spending much time on them, their homework will be sacrificed, and in the second place, owing to play with them they have to bear a great deal of detrimental stress and tensions.


Computer games like many other prevailing entertaining activities are look down up by many parents as time-wasters. However, it is true that video games have been exerting a peculiar fascination on a great many people young players. Perhaps that is why people differ greatly in their stands as to whether students should be allowed to play video games. As I see it, it is no need to stop students from playing games so long as we properly arrange and control their game time.

To be sure, some problems invariably ensue if students excessively indulge in the computer games. First, violent video games are always blamed by the media as the reason why some teenage players become aggressive and even conduct some anti-social offenses. Also, the craziness about games is physically detrimental because players tend to reduce physical activities, thus, the sedentary lifestyle would increase the likelihood of obesity. Eventually, many parents are worried that the study will be delayed. The sole task of students is to update their knowledge. Youngsters will regret it for the rest of their lives if they fail to utilize their precious youth.

However,there is no reason to throw out the child along with the bath. Seen from the positive aspects, students can still become the beneficiaries of computer games provided that they can play in a proper way. Initially, some mental techniques trained by video games include: quick reaction, teamwork strategy, crisis-solving abilities, hand-eye coordination and so on. This kind of goal-driving experience will influence the players’ future life positively. Also, proper game time can, to some extent, help teenagers relieve their strain triggered by tight academic study. Imaginably, the study efficiency can be improved if one can vent his or her negative emotions. Last, some learning-oriented games can still facilitate students’ study, it is a good thing if players can acquire knowledge in a relaxing way.

In closing,whether the impacts that computer games exert on players are positive or negative largely depends on how students treat games. There are many benefits for people to play video games, as for students, they should control the time,excessive indulgence is unwise.


Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development.

Firstly, games that are designed to help teach and "brain training" have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.

Secondly, games that convey positive social messages never fail to boost the children's confidence, encourage cooperation and teamwork. Games help children feel a sense of achievement, through those puzzles, exploration and discovery, players learn to succeed in ways that our brains actually prefer. Most games are designed to introduce a new concept and then provide players with an opportunity to master it. Children are then free to explore and utilize and achieve success with this new skill, growing in confidence all the while. Besides, many games today emphasize the cooperative aspects of game play, in which two or more players need to work together to reach a common goal. Taking a game called "World of Warcraft" as an example, children as young as 10 years old are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal. As video games themselves are not created by just one person, it is essential for the game players to pool everyone's talents together in order to require the desired product.

Admittedly, it is worth to consider the real concerns that today's parents have with video games, but it is also worthwhile to consider the benefits and positive aspects that contemporary interactive entertainment choices provide. Digital media such as computer games could inspire young children's interest, grow their intelligence and offer them a chance to escape from the mounting academic stress, as long as coupled with strong parental and teacher involvement.

From all the discussions mentioned above, we may safely draw the conclusion that today's young students should be allowed to play computer games for the tremendous benefits they bring.

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